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Post by rekrapt on Jan 19, 2020 5:04:47 GMT
A preview of my Elite Dangerous LEA project. I would like to be able to share this with the community, but need to figure out how to do it. Want to include my binds and the AutoHotKey scripts/sounds that go with this. Any tips would be appreciated. Going to try and attached the other 3 screens to a reply to this message.
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Post by rekrapt on Jan 19, 2020 5:05:25 GMT
Here are the other three.
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psyral
New Member
Love this app
Posts: 45
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Post by psyral on Jan 20, 2020 13:27:38 GMT
Not sure how to share the AutoHotkey macros or key bindings within the framework of the Resource Manager Online thingy. I didn't see any way to attach additional files to the project. There is a Website entry there where you may be able to link to a github or something.
I was wondering the same thing because I am using the LEA API to talk to the client and send info from elite dangerous to the the client to update things based on info from the Elite Dangerous API like the GUI focus, Energy Distribution, Landing Gear on/off, etc. and update the client stuff based on that info. I am still working on it so my API I am writing is not yet complete.
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Post by rekrapt on Jan 20, 2020 16:57:31 GMT
I was wondering the same thing because I am using the LEA API to talk to the client and send info from elite dangerous to the the client to update things based on info from the Elite Dangerous API like the GUI focus, Energy Distribution, Landing Gear on/off, etc. and update the client stuff based on that info. I am still working on it so my API I am writing is not yet complete. Wow, that's awesome! I wish I had the programming skills to tie into the game data like that. Would love to see that in action!!! Share-wise, what I've done is export the project in the Resource manager, then created a zip that includes that package, my binds, and the AHK script. Stuck it on a Google drive share if anyone wants to download it and mess around with it. drive.google.com/open?id=1lmcdwJcjVvQoVj97rUBXrvZiuMa3V7pG
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Post by Admin on Jan 20, 2020 18:39:52 GMT
To add additional files from the resource manager select a game and a project the click on "view files" under "additional files (control profiles etc.)". to load a file follow the same steps but select the file you want to extract from the project and then click on "save".
pretty cool project you have!!!
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Post by rekrapt on Jan 20, 2020 19:09:14 GMT
To add additional files from the resource manager select a game and a project the click on "view files" under "additional files (control profiles etc.)". to load a file follow the same steps but select the file you want to extract from the project and then click on "save". pretty cool project you have!!! DOH! Can't believe I didn't notice that by now! Thanks!
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