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Post by Admin on Feb 14, 2020 0:20:08 GMT
What specific other indicators would be useful to be read from the game? I'm having nearly no time to poke things and hitting a lot of weird behavior in the project editor, so I can't always trust it to do what I intend it to do until I get that sussed out. I'm hoping that something like a single button for toggle items like scoop and gear is possible, but I get a feeling that setting the state of the button to match the state of the game item will trigger a button action and thus change the state of the item. :\ That could get into a feedback loop which would be quite bad. I don't seem to be having that issue. One way around that could be to have a toggle button display the state with no trigger to send any key strokes. Then place a transparent button over the toggle button to send the key. the feedback use a "silent" update that will deactivate the action of a buttons / axis... you can edit the feedback behaviour with the setters option in the "edit macro" windows
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Post by rekrapt on Feb 14, 2020 22:42:57 GMT
COOL! I know what I'm doing this weekend! EDIT: After looking at the GitHub page, I'm assuming I have to compile the code into an executable. I'm installing the community version of MS Visual Basic... hope I'm not about to blow up my computer. LOL
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psyral
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Post by psyral on Feb 14, 2020 23:06:38 GMT
COOL! I know what I'm doing this weekend! EDIT: After looking at the GitHub page, I'm assuming I have to compile the code into an executable. I'm installing the community version of MS Visual Basic... hope I'm not about to blow up my computer. LOL There is a compiled version under Release. It is in a zip file with the editable settings file.
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Post by rekrapt on Feb 14, 2020 23:19:25 GMT
There is a compiled version under Release. It is in a zip file with the editable settings file. Ahh! Thanks! A bit of a GitHub n00b.
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Post by rekrapt on Feb 14, 2020 23:32:12 GMT
Hmmm... I'm looking for an EXE file. Am I wrong? 'cause I don't see one in the latest release archive.
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psyral
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Post by psyral on Feb 15, 2020 0:11:34 GMT
Hmmm... I'm looking for an EXE file. Am I wrong? 'cause I don't see one in the latest release archive. Oh... Wow. I forgot to upload the zip with the exe and settings file.... Done. It is under release then expand assets. you should see it now. Sorry. ... and the .ppk project test file to import in the Resource Manager is here -> github.com/Psyral/LEA_for_ED/tree/master/LEA%20Project%20ExportYou will need to edit the settings.xml file included in the release zip to match your port, password, and the game project/name parts to match your settings.
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Post by rekrapt on Feb 15, 2020 16:14:49 GMT
No worries! Thank you so much for sharing this!!! I'll let you know how it goes!
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Post by rekrapt on Feb 15, 2020 16:37:22 GMT
Question: If I want to add other events from the journal, can I just define them in the XML config file as they appear here? ( edcodex.info/?m=doc) I've got a feeling your project is going to need it's own thread! 😀
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psyral
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Post by psyral on Feb 15, 2020 21:22:39 GMT
Question: If I want to add other events from the journal, can I just define them in the XML config file as they appear here? ( edcodex.info/?m=doc) I've got a feeling your project is going to need it's own thread! 😀 This initial, pre-release, version has only the "toggle" like events that are from the status api. I removed the journal api events since most of those are text events and I haven't figured out how to get the LEA client to accept text values for EM tags. The events that are in the settings.xml file included with the .exe in the release zip are the only ones currently available. Just uncomment the the ones you may want to include. Once I figure out the text thing, that opens up all the event listed in the edcodex and I will update my project to include all those. Question: were you able to get the sample .ppk imported into the LEA resource manager and test it? When I tested it, it worked for me. I just want to make sure it is working for others too.
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Post by rekrapt on Feb 16, 2020 14:43:32 GMT
This initial, pre-release, version has only the "toggle" like events that are from the status api. I removed the journal api events since most of those are text events and I haven't figured out how to get the LEA client to accept text values for EM tags. The events that are in the settings.xml file included with the .exe in the release zip are the only ones currently available. Just uncomment the the ones you may want to include. Once I figure out the text thing, that opens up all the event listed in the edcodex and I will update my project to include all those. Question: were you able to get the sample .ppk imported into the LEA resource manager and test it? When I tested it, it worked for me. I just want to make sure it is working for others too. I got it to work just fine! This is super cool! Imported the ppk without a hitch in LEA. Fired up the executable (after editing the xml)... loaded your project on my tablet and POOF! Perfect! GREAT JOB! Can't wait to see more! Hope the whole text thing gets sorted out. This is already next level... that would make it next, NEXT level!
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psyral
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Post by psyral on Feb 17, 2020 3:58:16 GMT
This initial, pre-release, version has only the "toggle" like events that are from the status api. I removed the journal api events since most of those are text events and I haven't figured out how to get the LEA client to accept text values for EM tags. The events that are in the settings.xml file included with the .exe in the release zip are the only ones currently available. Just uncomment the the ones you may want to include. Once I figure out the text thing, that opens up all the event listed in the edcodex and I will update my project to include all those. Question: were you able to get the sample .ppk imported into the LEA resource manager and test it? When I tested it, it worked for me. I just want to make sure it is working for others too. I got it to work just fine! This is super cool! Imported the ppk without a hitch in LEA. Fired up the executable (after editing the xml)... loaded your project on my tablet and POOF! Perfect! GREAT JOB! Can't wait to see more! Hope the whole text thing gets sorted out. This is already next level... that would make it next, NEXT level! Awesome. If you edit the project that is in the ppk, you can see how to incorporate it into your own person LEA build.
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Post by miso58 on Feb 17, 2020 11:11:23 GMT
Hello psyral You do a really great job, but I don't find the .exe in the package. Is it possible to obtain the last link to test ? Thanks
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psyral
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Post by psyral on Feb 17, 2020 12:44:55 GMT
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Post by miso58 on Feb 17, 2020 13:28:44 GMT
Yes it's ok thanks
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psyral
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Post by psyral on Feb 21, 2020 17:27:42 GMT
I noticed that the SDK has a EMD type of "Text" Ex: EMDList.Add(new commands.EMData("FederationRankName", "", commands.EMType.TEXT)); But I can't find an EMTag type of Text in the Resource Manager to set: Nor can I find a way of setting a Text control in Project Editor to the value passed as that EMTag. Under Setter, there is no Extended Mode Text, Only Button, Axis, and POV. On an unrelated note: I love the EMType of Button. I have my program sending toggled information to the Client to maintain the correct toggle for things like Mass Lock, Landing Gear, etc. Works GREAT! Admin, I seem to have derailed my own thread. I am still looking for help on this.
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